C# [Server Dev] Stuck at 50%, version 2.59

Inscrit
24 Juin 2015
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#1
Hello long time not being in the forum! I hope everyone is doing great

I've been trying to update an emulator to 2.59, I got back to play Dofus so I wanted to test some character builds locally before I buy items in the official server, but I've been stuck over the last 2 days trying to get pass this 50% loading screen, so far I've sniffed the server for data packets and compared it with what I sent and seems ok

It seems that RoleplayEntitiesFrame isn't being loaded even tho I've sent GameContextCreateMessage that loads it, I'm not sure if is being due to the guild and alliances data not being provided (tho this has never an issue)

Here's the log when it got stuck


  • [16:03:32:172] [ServerConnection] [server_game] Not enough data to read the header, byte available : 0 (needed : 2)

  • [16:03:32:255] [UiRenderManager] Ankama_Tutorial::tips rendered in 11 ms (parsing: 0 ms, build: 11 ms, script:0 ms )

  • [16:03:32:277] [StatsManager] Instantiating stats manager

  • [16:03:32:278] [StatsManager] Listener null added to stat with ID 97

  • [16:03:32:278] [StatsManager] Listener null added to stat with ID 102

  • [16:03:32:278] [StatsManager] Listener null added to stat with ID 95

  • [16:03:32:278] [StatsManager] Listener null added to stat with ID 0

  • [16:03:32:278] [StatsManager] Listener null added to stat with ID 11

  • [16:03:32:279] [StatsManager] Listener null added to stat with ID 96

  • [16:03:32:279] [StatsManager] Listener null added to stat with ID 23

  • [16:03:32:279] [StatsManager] Listener null added to stat with ID 1

  • [16:03:32:313] [StatsManager] Listener null added to stat with ID 1

  • [16:03:32:350] [StatsManager] Listener null added to stat with ID 1

  • [16:03:32:362] [UiRenderManager] Ankama_GameUiCore::externalActionBar rendered in 45 ms (parsing: 0 ms, build: 45 ms, script:10 ms )

  • [16:03:32:392] [StatsManager] Listener null added to stat with ID 1

  • [16:03:32:396] [UiRenderManager] Ankama_GameUiCore::externalActionBar rendered in 32 ms (parsing: 0 ms, build: 31 ms, script:2 ms )

  • [16:03:32:421] [StatsManager] Listener null added to stat with ID 1

  • [16:03:32:425] [UiRenderManager] Ankama_GameUiCore::externalActionBar rendered in 25 ms (parsing: 0 ms, build: 25 ms, script:2 ms )

  • [16:03:32:460] [StatsManager] Listener null added to stat with ID 1

  • [16:03:32:469] [UiRenderManager] Ankama_GameUiCore::externalActionBar rendered in 41 ms (parsing: 0 ms, build: 41 ms, script:6 ms )

  • [16:03:32:476] [UiRenderManager] Ankama_GameUiCore::actionBar rendered in 48 ms (parsing: 0 ms, build: 189 ms, script:161 ms )

  • [16:03:32:505] [FileProtocol] onFailed file://ui/Ankama_Admin/menuadmin.xml


  • [16:03:32:533] [SocialDataFrame] Impossible d'accéder aux données static de liste d'alliance


  • [16:03:32:692] [FileProtocol] onFailed file://menuadmin.xml


  • [16:03:32:780] [SocialDataFrame] Impossible d'accéder aux données versatile de liste de guilde


  • [16:03:32:963] [SocialDataFrame] Impossible d'accéder aux données static de liste d'alliance


  • [16:03:33:058] [SocialDataFrame] Impossible d'accéder aux données versatile de liste d'alliance

  • [16:03:33:236] [Pool] Pool of [class PoolableLoader] size beyond the warning limit. Size: 85, limit: 80.

  • [16:03:33:250] [Pool] Pool of [class PoolableLoader] size beyond the warning limit. Size: 90, limit: 80.

  • [16:03:33:251] [Pool] Pool of [class PoolableLoader] size beyond the warning limit. Size: 95, limit: 80.

  • [16:03:33:261] [Pool] Pool of [class PoolableLoader] size beyond the warning limit. Size: 100, limit: 80.

  • [16:03:33:709] [UiRenderManager] Ankama_GameUiCore::buffUi rendered in 11 ms (parsing: 0 ms, build: 11 ms, script:1 ms )

  • [16:03:33:772] [CleanupCrewFrame] [Warning] FollowedQuestsMessage wasn't stopped by a frame.

  • [16:03:33:773] [ServerConnection] [server_game] [SND] > SequenceNumberMessage, id: 3604 number = 1

  • [16:03:33:774] [ServerConnection] [server_game] [SND] > SequenceNumberMessage @72 ---OFEAAABIAgAB---

  • [16:03:33:803] [CleanupCrewFrame] [Warning] CharacterLoadingCompleteMessage wasn't stopped by a frame.

  • [16:03:33:837] [ServerConnection] [server_game] Receive Event, byte available : 2

  • [16:03:33:838] [ServerConnection] [server_game] Handling data, byte available : 2

  • [16:03:33:838] [ServerConnection] [server_game] Full parsing done

  • [16:03:33:838] [ServerConnection] [server_game] [RCV] BasicNoOperationMessage, id: 4980

  • [16:03:33:838] [ServerConnection] [server_game] Not enough data to read the header, byte available : 0 (needed : 2)

  • [16:03:34:399] null

  • [16:03:34:607] [Spin2ServiceConnection] Received pong, ask for authDetails

  • [16:03:34:607] [HaapiKeyManager] CALL WITH API KEY

  • [16:03:34:607] [HaapiKeyManager] CALL WITH API KEY :: API KEY IS NOT NULL

From there the client does not respond by any means, gotta close it

Anyone has any idea of what's going on here?

Thank you!
 
Inscrit
4 Octobre 2015
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#2
[16:03:33:838] [ServerConnection] [server_game] Not enough data to read the header, byte available : 0 (needed : 2)
 
Inscrit
24 Juin 2015
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53
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#3
[16:03:33:838] [ServerConnection] [server_game] Not enough data to read the header, byte available : 0 (needed : 2)
That happens as well in the official, so it has nothing to do with the issue sadly
 
Inscrit
7 Avril 2018
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#4
Did u find the solution ?
 
Inscrit
24 Juin 2015
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53
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#5
Did u find the solution ?
Sadly no, I stopped playing Dofus again, I'll take a look again if I ever play the game again.

My theory is that it might have something to do with RawDataMessage changing something on the client code making it playable but I might be wrong, if you or anyone ever found the the cause please let us know!
 
Inscrit
21 Novembre 2020
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7
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#6
Hello,
I had the same problem on old dofus ,the game was stuck at 50%,
in my case it was due to the fact that the game files were misplaced.
They must be placed like this : Dofus / app / your Dofus.exe and others files.
 
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