=> GameFightReadyMessage
<= GameFightHumanReadyStateMessage
<= GameEntitiesDispositionMessage
<= GameFightStartMessage
<= GameFightTurnListMessage
<= ChallengeInfoMessage
<= BasicNoOperationMessage
<= GameFightSynchronizeMessage
<= GameFightNewRoundMessage
<= GameFightTurnStartMessage
<= FighterStatsListMessage
<= GameFightSynchronizeMessage
<= BasicNoOperationMessage
=> GameActionFightCastOnTargetRequestMessage
<= BasicNoOperationMessage
<= SequenceStartMessage
<= GameActionFightSpellCastMessage
<= GameActionFightPointsVariationMessage
<= GameActionFightLifePointsLostMessage
<= GameActionFightDeathMessage
<= SequenceEndMessage
=> GameActionAcknowledgementMessage
<= BasicNoOperationMessage
=> GameFightTurnFinishMessage
<= BasicNoOperationMessage
<= GameFightTurnEndMessage
<= GameFightTurnReadyRequestMessage
=> GameFightTurnReadyMessage
<= GameFightTurnStartMessage
<= BasicNoOperationMessage
C'est le tour du monstre