Re: Problème de reconnexion en combat - minCastInterval
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package com.ankamagames.dofus.network.messages.game.context.fight
{
import __AS3__.vec.*;
import com.ankamagames.dofus.network.types.game.context.fight.*;
import com.ankamagames.jerakine.network.*;
import flash.utils.*;
public class GameFightResumeMessage extends GameFightSpectateMessage implements INetworkMessage
{
private var _isInitialized:Boolean = false;
public var spellCooldowns:Vector.<GameFightSpellCooldown>;
public var summonCount:uint = 0;
public var bombCount:uint = 0;
public static const protocolId:uint = 6067;
public function GameFightResumeMessage()
{
this.spellCooldowns = new Vector.<GameFightSpellCooldown>;
return;
}// end function
override public function get isInitialized() : Boolean
{
return super.isInitialized && this._isInitialized;
}// end function
override public function getMessageId() : uint
{
return 6067;
}// end function
public function initGameFightResumeMessage(param1:Vector.<FightDispellableEffectExtendedInformations> = null, param2:Vector.<GameActionMark> = null, param3:uint = 0, param4:Vector.<GameFightSpellCooldown> = null, param5:uint = 0, param6:uint = 0) : GameFightResumeMessage
{
super.initGameFightSpectateMessage(param1, param2, param3);
this.spellCooldowns = param4;
this.summonCount = param5;
this.bombCount = param6;
this._isInitialized = true;
return this;
}// end function
override public function reset() : void
{
super.reset();
this.spellCooldowns = new Vector.<GameFightSpellCooldown>;
this.summonCount = 0;
this.bombCount = 0;
this._isInitialized = false;
return;
}// end function
override public function pack(param1:IDataOutput) : void
{
var _loc_2:* = new ByteArray();
this.serialize(_loc_2);
writePacket(param1, this.getMessageId(), _loc_2);
return;
}// end function
override public function unpack(param1:IDataInput, param2:uint) : void
{
this.deserialize(param1);
return;
}// end function
override public function serialize(param1:IDataOutput) : void
{
this.serializeAs_GameFightResumeMessage(param1);
return;
}// end function
public function serializeAs_GameFightResumeMessage(param1:IDataOutput) : void
{
super.serializeAs_GameFightSpectateMessage(param1);
param1.writeShort(this.spellCooldowns.length);
var _loc_2:uint = 0;
while (_loc_2 < this.spellCooldowns.length)
{
(this.spellCooldowns[_loc_2] as GameFightSpellCooldown).serializeAs_GameFightSpellCooldown(param1);
_loc_2 = _loc_2 + 1;
}
if (this.summonCount < 0)
{
throw new Error("Forbidden value (" + this.summonCount + ") on element summonCount.");
}
param1.writeByte(this.summonCount);
if (this.bombCount < 0)
{
throw new Error("Forbidden value (" + this.bombCount + ") on element bombCount.");
}
param1.writeByte(this.bombCount);
return;
}// end function
override public function deserialize(param1:IDataInput) : void
{
this.deserializeAs_GameFightResumeMessage(param1);
return;
}// end function
public function deserializeAs_GameFightResumeMessage(param1:IDataInput) : void
{
var _loc_4:GameFightSpellCooldown = null;
super.deserialize(param1);
var _loc_2:* = param1.readUnsignedShort();
var _loc_3:uint = 0;
while (_loc_3 < _loc_2)
{
_loc_4 = new GameFightSpellCooldown();
_loc_4.deserialize(param1);
this.spellCooldowns.push(_loc_4);
_loc_3 = _loc_3 + 1;
}
this.summonCount = param1.readByte();
if (this.summonCount < 0)
{
throw new Error("Forbidden value (" + this.summonCount + ") on element of GameFightResumeMessage.summonCount.");
}
this.bombCount = param1.readByte();
if (this.bombCount < 0)
{
throw new Error("Forbidden value (" + this.bombCount + ") on element of GameFightResumeMessage.bombCount.");
}
return;
}// end function
}
}
Voilà l'ami
Je suis galant, voilà le code pour l'inherits en prime
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package com.ankamagames.dofus.network.messages.game.context.fight
{
import __AS3__.vec.*;
import com.ankamagames.dofus.network.*;
import com.ankamagames.dofus.network.types.game.action.fight.*;
import com.ankamagames.dofus.network.types.game.actions.fight.*;
import com.ankamagames.jerakine.network.*;
import flash.utils.*;
public class GameFightSpectateMessage extends NetworkMessage implements INetworkMessage
{
private var _isInitialized:Boolean = false;
public var effects:Vector.<FightDispellableEffectExtendedInformations>;
public var marks:Vector.<GameActionMark>;
public var gameTurn:uint = 0;
public static const protocolId:uint = 6069;
public function GameFightSpectateMessage()
{
this.effects = new Vector.<FightDispellableEffectExtendedInformations>;
this.marks = new Vector.<GameActionMark>;
return;
}// end function
override public function get isInitialized() : Boolean
{
return this._isInitialized;
}// end function
override public function getMessageId() : uint
{
return 6069;
}// end function
public function initGameFightSpectateMessage(param1:Vector.<FightDispellableEffectExtendedInformations> = null, param2:Vector.<GameActionMark> = null, param3:uint = 0) : GameFightSpectateMessage
{
this.effects = param1;
this.marks = param2;
this.gameTurn = param3;
this._isInitialized = true;
return this;
}// end function
override public function reset() : void
{
this.effects = new Vector.<FightDispellableEffectExtendedInformations>;
this.marks = new Vector.<GameActionMark>;
this.gameTurn = 0;
this._isInitialized = false;
return;
}// end function
override public function pack(param1:IDataOutput) : void
{
var _loc_2:* = new ByteArray();
this.serialize(_loc_2);
writePacket(param1, this.getMessageId(), _loc_2);
return;
}// end function
override public function unpack(param1:IDataInput, param2:uint) : void
{
this.deserialize(param1);
return;
}// end function
public function serialize(param1:IDataOutput) : void
{
this.serializeAs_GameFightSpectateMessage(param1);
return;
}// end function
public function serializeAs_GameFightSpectateMessage(param1:IDataOutput) : void
{
param1.writeShort(this.effects.length);
var _loc_2:uint = 0;
while (_loc_2 < this.effects.length)
{
param1.writeShort((this.effects[_loc_2] as FightDispellableEffectExtendedInformations).getTypeId());
(this.effects[_loc_2] as FightDispellableEffectExtendedInformations).serialize(param1);
_loc_2 = _loc_2 + 1;
}
param1.writeShort(this.marks.length);
var _loc_3:uint = 0;
while (_loc_3 < this.marks.length)
{
(this.marks[_loc_3] as GameActionMark).serializeAs_GameActionMark(param1);
_loc_3 = _loc_3 + 1;
}
if (this.gameTurn < 0)
{
throw new Error("Forbidden value (" + this.gameTurn + ") on element gameTurn.");
}
param1.writeShort(this.gameTurn);
return;
}// end function
public function deserialize(param1:IDataInput) : void
{
this.deserializeAs_GameFightSpectateMessage(param1);
return;
}// end function
public function deserializeAs_GameFightSpectateMessage(param1:IDataInput) : void
{
var _loc_6:uint = 0;
var _loc_7:FightDispellableEffectExtendedInformations = null;
var _loc_8:GameActionMark = null;
var _loc_2:* = param1.readUnsignedShort();
var _loc_3:uint = 0;
while (_loc_3 < _loc_2)
{
_loc_6 = param1.readUnsignedShort();
_loc_7 = ProtocolTypeManager.getInstance(FightDispellableEffectExtendedInformations, _loc_6);
_loc_7.deserialize(param1);
this.effects.push(_loc_7);
_loc_3 = _loc_3 + 1;
}
var _loc_4:* = param1.readUnsignedShort();
var _loc_5:uint = 0;
while (_loc_5 < _loc_4)
{
_loc_8 = new GameActionMark();
_loc_8.deserialize(param1);
this.marks.push(_loc_8);
_loc_5 = _loc_5 + 1;
}
this.gameTurn = param1.readShort();
if (this.gameTurn < 0)
{
throw new Error("Forbidden value (" + this.gameTurn + ") on element of GameFightSpectateMessage.gameTurn.");
}
return;
}// end function
}
}